Entry 004 - The move is the attack
Taking away the dual-slot turn and making the move the attack again - and how the sim found the degenerate line in a single afternoon, twice, before a human could.
Contemporaneous notes on building Sibyl - design decisions, mechanic experiments, what the balance sim turns up, and the occasional milestone.
Taking away the dual-slot turn and making the move the attack again - and how the sim found the degenerate line in a single afternoon, twice, before a human could.
A week after locking the name, the engine plays itself end to end: nine byte-identical inputs to the exit on seed 0xc0ffee - and an honest accounting of how little game there is yet.