Entry 003 - The locked exit
The two-stage turn unlocked real depth-2 search - then a kill-incentive loop softlocked the bot 50/50 until one gated boolean fixed it. Plus how the two-agent design loop actually runs.
Contemporaneous notes on building Sibyl - design decisions, mechanic experiments, what the balance sim turns up, and the occasional milestone.
The two-stage turn unlocked real depth-2 search - then a kill-incentive loop softlocked the bot 50/50 until one gated boolean fixed it. Plus how the two-agent design loop actually runs.
Why I'm keeping a contemporaneous record of building Sibyl - a devlog about an engine that plays itself ten thousand times before a human sees it, not about art.